All new vocation skills in Dark Arisen: what each of the 10 vocations gets and where to learn them.
New Skills in Dark Arisen: Full Vocation List
Dark Arisen adds new skills and higher tiers of existing skills for the game's ten vocations, with no entirely new vocation. Exact skill names, effects, and unlock locations are still being mapped by the community as of the Dark Arisen launch (2026-10-10), so this page tracks everything Capcom has officially confirmed and marks the rest as pending.

Official source: Capcom's Dark Arisen Q&A confirms new higher levels of existing skills plus completely new skills for each vocation, with six assignable weapon skill slots (Dark Arisen official site, Title Update page, Game8 hub).
What Capcom Has Officially Confirmed
Only four facts about new skills come straight from Capcom so far. Everything else on this page is labeled pending until community testing fills it in.
| Confirmed Fact | Source | Status |
|---|---|---|
| No new vocations in Dark Arisen | Producer Naoto Oyama, official Q&A | Confirmed |
| Each vocation gets completely new skills plus new higher tiers of existing skills | Director Kento Kinoshita, official Q&A | Confirmed |
| Assignable weapon skill slots expanded from 4 to 6 | Title Update 3.2 notes, August 2026 | Confirmed |
| Relic appraisal can produce weapons, armor, and skills with random parameters | Producer Oyama, official Q&A | Confirmed |
Capcom has not published a per-vocation skill list, damage values, prices, or unlock locations. Any site showing exact skill names or maps this close to launch is relaying unverified early reports, not official data. This page will be updated once independent testing confirms the details.
All 10 Vocations: DLC Skill Coverage Table
The base game ships ten vocations: four starters (Fighter, Archer, Thief, Mage) and six advanced ones. Capcom's stated design is that every vocation line gets fresh material in Dark Arisen. The per-row specifics below are placeholders until launch-week testing reports back.
| Vocation | Base-Game Role | What Dark Arisen Adds | Detail Status |
|---|---|---|---|
| Fighter | Sword-and-shield melee | New skills + higher tiers of existing skills | Pending field reports |
| Archer | Bow ranged damage | New skills + higher tiers of existing skills | Pending field reports |
| Thief | Dagger close combat | New skills + higher tiers of existing skills | Pending field reports |
| Mage | Support and healing magick | New skills + higher tiers of existing skills | Pending field reports |
| Warrior | Heavy two-handed melee | New skills + higher tiers of existing skills | Pending field reports |
| Sorcerer | Offensive magick | New skills + higher tiers of existing skills | Pending field reports |
| Mystic Spearhand | Spear and magick hybrid | New skills + higher tiers of existing skills | Pending field reports |
| Magick Archer | Magick bow hybrid | New skills + higher tiers of existing skills | Pending field reports |
| Trickster | Illusion and support | New skills + higher tiers of existing skills | Pending field reports |
| Warfarer | Multi-weapon hybrid | Coverage unconfirmed per vocation, pending | Pending field reports |
Two categories of addition are confirmed by the director's own words: completely new skills that did not exist in the base game, and new higher levels of existing skills — stronger ranks above what base-game players could previously unlock. Which vocations lean toward which category is not yet documented, so expect this table to gain a skill-name column once testing lands. For how the additions may shake up picks, see our best vocations tier list for Dark Arisen.
Where to Learn New Skills: Known vs Unknown
The honest answer as of launch week: Capcom has not said where new skills are learned, what currency they cost, or whether they come from trainers, quests, or exploration unlocks. What is confirmed is only the road leading there.
| Question | Answer | Status |
|---|---|---|
| How do I reach DLC content at all? | Speak with Brant at the tavern after arriving in Vernworth | Confirmed (official Q&A) |
| What level should I be first? | Suggested level 40 for Norgan, 20 for Lost Rites content | Confirmed (producer Q&A) |
| Where exactly are new skills learned? | Not officially announced | Pending field reports |
| What do new skills cost? | Not officially announced | Pending field reports |
| Can Relic appraisal grant skills too? | Yes, with random parameters | Confirmed (official Q&A) |
Start with how to start the Dark Arisen DLC, check the recommended level before entering Norgan, and read the Lost Rites dungeon overview so the trip to whatever unlock point emerges goes smoothly. Low-level Arisen can enter DLC areas early, but the trek is rough without preparation.
Every skill hunt begins the same way: main-story progress to Vernworth, then Brant at the Stardrop Inn. Nail that sequence before worrying about skill shopping — no unlock point is reachable until the DLC questline is open.
How New Skills Fit Into 6 Weapon Skill Slots
The August Title Update 3.2 expanded assignable weapon skill slots from four to six, and the timing is clearly deliberate: the extra two slots are room for DLC additions. You no longer have to drop a favorite base-game skill to test a new one — park newcomers in slots five and six for a few hunts, compare them against your old rotation, and only then commit to a final loadout.
This matters most for hybrid vocations. The Warfarer borrows weapon skills from every vocation you have ranked up, so whatever each vocation gains flows into its kit automatically. Pure vocations get a simpler choice: keep the four-skill core that carried you through the base game, and treat the two new slots as an experimental bench. Full setup logic, swap mechanics, and combo ideas live in the 6 weapon skill slots guide.
Relic Appraisal: A Second Source of Skills
Separate from the guaranteed per-vocation additions, Capcom confirmed that appraising Relics in the Norgandian Settlement can produce weapons, armor, and skills with random parameters. Loot Relics from Norgan enemies and the wilds, appraise them at the settlement, and the results roll randomly — meaning two players can walk away with different gear from identical relics.
Because the rolls are random, no fixed skill list can be written for this channel yet. Drop rates, the appraisal fee, and which skill pool each relic tier draws from are all pending community farming data. The full loop — Relics versus Spoils, appraisal rules, and farming routes — is covered in the Relic appraisal guide, and the best finds so far are tracked on the best weapons and armor page.
FAQ
Does Dark Arisen add any new vocations? No. Producer Oyama confirmed there are no new vocations — the ten base-game vocations are the full roster, and the DLC grows them with new skills and higher skill tiers instead.
How many new skills does each vocation get? Capcom confirmed both completely new skills and higher tiers of existing skills per vocation, but exact counts per vocation are pending community testing. This page will list them once verified.
Where do I learn the new skills? Not officially announced yet. Reach the DLC through Brant first, then watch this page — unlock locations will be added once independently confirmed rather than copied from unverified launch-day claims.
Do I need to respec or re-rank vocations for the new skills? No official word. The six-slot expansion from Title Update 3.2 suggests new skills slot into existing progression, but rank requirements per skill are pending.
Can my pawn use the new skills too? Pawn-side behavior for DLC skills is unconfirmed. Pawn commands, specializations, and the new Orienteer option are covered in the pawn guide, which will note DLC interactions once tested.
Are new-skill builds affected by Hard Mode? Hard Mode arrived with Title Update 4.0 alongside the DLC and applies to new or existing saves, but its exact modifiers are unconfirmed. See the Hard Mode guide for what is verified.
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